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I do not feel like we need to Maplestory Items

  • Take note that we'll have a greater DPS after critical damage fix if we really have a high number of critical rate.I do not feel like we need to Maplestory Items get a new Shout and having this additional impact if holding down arrow and using Combo Fury, the hook appearing like archer explorers. Also good to have more lines. From 8 to 10 lines on raging blowoff, such as hyper skill.

    Now, my own suggestions. On end game, because Panic only does 1 lineup and performing 1150%, looks close to 4000% if I count combo attack, enrage and chance assault, I truly think it is time to elevate cap harm on Panic, like Marksman Snipe, therefore at least 400M MapleStory Mesos. Then, Puncture does 3 traces of 576%, why not change it for 6 lines of 288%? Notably since Raging Blow does a lot of lines.

     

    I also need include 1 more thing, I see expert Heros who can do cap damage without dealing extra damage from Chance Attack ability. It can get rid of Best place to buy mesos a little bit of our time cuz we do much less lines in 1 strike and we lose combo count, so lower electricity for few hits max.

     

    To be able to keep restricted Hero doing endometriosis nevertheless, previous suggestions should be implemented plus adding another effect on Chance Attack, raising cap damage by 25%, so same % as additional dmg, if Chance Attack extra damage effect is activate.

    By applying these suggestions, Hero will even have nearer DPS at cap as quickly hitters. Additionally, Hero must be have best DPS not only uncapped, but also restricted. I find it strange to see people thinking they really believe poorer hitters but speedy assault desever being more powerful, this reasoning destroys the point of RPG aspect. Off-topic, a part of alliance, a DrK, desire warrior explorers having all same Rush ability distance, same one as Hero.