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First impressions: how about SoulWorker?


  • There is month, the Western version of SoulWorker gave the kickoff of that open beta so we discovered a "MMO anime" défouloir leaving the spotlight to action in a very spirit good child. What to visualize mechanical SoulWorker?
    Western players including familiar group Gameforge for Soul Worker Dzenai that European operator of various MMO about extensive, whether Aion , TERA or Elsword . End 2016, the German group announced the purchase of Western exploitation license SoulWorker (created by Korean studio Lion Games) and from a long period of silence, on February 27, outside beta of the action was launched within the West - in localized version, including french. Then discovered a "Anime MMO" immersing players within the heart of any strong narrative and sitting on a gameplay resolutely dynamic.
    A world, an account, a graphic style and characters
    At first, SoulWorker is distinguished by its "animates" ambitions from the first minutes of play, the title immerses us within a world that gradually discover by having a story along with a graphic style that borrow to classic Japanese animation: the entire world as we know it don't exists ever since the onset on the Great Void, a huge portal has absorbed section of humanity and letting out cohorts of demonic creatures estourbir. Some human absorbed through the Great Void in emerged with powers (thus becoming SoulProdiges, SoulWorkers even with the most powerful of these) and so they put these colossal powers the services of the humanity threatened to repel the monstrosities invading Earth. Without surprise,
    SoulWorker
    In this context, the gamer chooses one with the four playable characters obtainable in this western open beta (two more heroes are already easily obtainable in the Korean version yet others must follow to accommodate the operation from the title) which is through the personality and specific gameplay of every hero discovers the world as well as the narrative of SoulWorker.
    Each on the four heroes and endorse about the role of any class archetype. We thus possess the choice between Haru Estia shy wielding an infamous blade to Cheap Soul Worker Dzenai believe a role of tank ; arrogant Erwin Arclight using two flashes Gunsvery offensive dropping opposing defenses; the psychopath Lilly Bloommerchen army of furious False to produce violent attacks critical area; last but not least the sassy Stella Unibell which utilizes the power of music to learn a supporting role (it could possibly launch area attacks, hinder the mobility with the enemy or generate care orbs).
    Four distinct characters, to be aware of the same story from four different angles and also gameplay experience four specific approaches, all viable solo and also complementary for group play.