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The class, weapon, and expert skills in MU Legend



  • The MU Legend Items is sharp with a lot of functionality, even when it can’t be customized or moved around to fit your liking. There’s obviously any good DPS/Heals tracker for dungeons to determine who pulled how much and who didn’t.  The game uses the familiar eastern Combat Power score to monitor how powerful you're, which I assume should come into spend playtime with PVP and better level dungeons similar to WoW’s Item Level. Speaking of PVP, while I know there’s 5v5, 10v10 matches they can’t be accessed prior to the later game at level 65. Unlike MU Online there doesn’t are most often any PK-ing in MU Legend. That’s a very important thing in my eyes, though I hope Guild Battles and Sieges might be planned for the later date.

    This will sound like a cop out descriptor, but let’s tell it want it is: MU Legend seems as being similar to a more refined or shinier version of Devilian with this early stage. And as my writeup on Devilian will advise you I greatly enjoyed my first hrs with that game… it’s when time wore on that I grew disenfranchised determined the game low in lasting appeal. Right now I can definitely state that Cheap MU Legend Items is really a fun game to experiment with, but no matter whether it can hold my attention for weeks or months at a time is something we’ll have to view when the Open Beta launches.